This February our Math Library for Unity celebrated its first birthday!
While Unity is pretty solid and modern 3D engine, math operations are surely not the strongest part of it. Existing classes are probably OK for a simple game, however if one wants to implement something serious (e.g. viewer or editor) things start to get complicated very fast. The idea of creating this library was born in the end of 2013 and after several month of work first version was delivered to the Asset Store.
Since then numerous updates were released to close even more gaps in the various areas of the Unity API. We are happy that the library is still somewhat unique product on the Asset Store that offers not only broad set of geometric and algebraic operations, but also solid documentation and examples which turned out to be the key to library success.