Math Library for Unity

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Math Library for Unity contains large amount of useful objects and methods and is aimed to provide solutions for common geometric and algebraic tasks which game developers might face.

  • Primitives: line, ray, segment, plane, rectangle, aab, box, circle, sphere, triangle, polygon
  • Intersection tests
  • Distance and projection calculations
  • Point containment tests
  • Bounding objects construction
  • Side testing
  • Convex hull construction
  • Point set approximation
  • Numerical methods
  • Pseudo random number generator with lots of useful sampling methods; Poisson disk sampling; shuffle bag
  • Catmull-Rom and natural cubic splines with custom editor
  • Utility methods for vectors and matrices
  • Solid documentation

The library is available on the Unity Asset Store.